Firearms
Firearms use ammunition and are strongest from far range. The damage of a firearm is its tier × 6 (the Scrap Launcher is a special case with a fixed 55 damage). Rarity multiplies it, so a Godlike Hunting Rifle out-damages a Common Gauss Cannon.
| Item | Tier | Type | Common | Uncommon | Rare | Epic | Legendary | Godlike |
|---|---|---|---|---|---|---|---|---|
| Pipe Pistol | 2 | Firearm (uses ammo) | Damage 12 | Damage 16 | Damage 19 | Damage 24 | Damage 30 | Damage 42 |
| Scrap Launcher | 3 | Firearm (uses ammo) | Damage 55 | Damage 72 | Damage 88 | Damage 110 | Damage 138 | Damage 193 |
| Revolver | 4 | Firearm (uses ammo) | Damage 24 | Damage 31 | Damage 38 | Damage 48 | Damage 60 | Damage 84 |
| Hunting Rifle | 5 | Firearm (uses ammo) | Damage 30 | Damage 39 | Damage 48 | Damage 60 | Damage 75 | Damage 105 |
| Submachine Gun | 6 | Firearm (uses ammo) | Damage 36 | Damage 47 | Damage 58 | Damage 72 | Damage 90 | Damage 126 |
| Combat Shotgun | 7 | Firearm (uses ammo) | Damage 42 | Damage 55 | Damage 67 | Damage 84 | Damage 105 | Damage 147 |
| Assault Rifle | 8 | Firearm (uses ammo) | Damage 48 | Damage 62 | Damage 77 | Damage 96 | Damage 120 | Damage 168 |
| Plasma Cutter | 9 | Firearm (uses ammo) | Damage 54 | Damage 70 | Damage 86 | Damage 108 | Damage 135 | Damage 189 |
| Gauss Cannon | 10 | Firearm (uses ammo) | Damage 60 | Damage 78 | Damage 96 | Damage 120 | Damage 150 | Damage 210 |
Melee weapons
Melee weapons never use ammo and can only strike at close range, so you pay for them with positioning. In return they match the damage of a firearm of the same tier and add a style bonus: heavy (bonus Max HP), blade (bonus Stamina) or axe (bonus Armor). Combine them with Berserker and Ghost talents for maximum effect.
| Item | Tier | Type | Common | Uncommon | Rare | Epic | Legendary | Godlike |
|---|---|---|---|---|---|---|---|---|
| Combat Knife | 1 | Melee (no style bonus) | Damage 6 | Damage 8 | Damage 10 | Damage 12 | Damage 15 | Damage 21 |
| Rusty Wrench | 1 | Melee (heavy: bonus Max HP) | Damage 6 Max HP +4 | Damage 8 Max HP +5 | Damage 10 Max HP +6 | Damage 12 Max HP +8 | Damage 15 Max HP +10 | Damage 21 Max HP +14 |
| Rebar Club | 2 | Melee (heavy: bonus Max HP) | Damage 12 Max HP +8 | Damage 16 Max HP +10 | Damage 19 Max HP +13 | Damage 24 Max HP +16 | Damage 30 Max HP +20 | Damage 42 Max HP +28 |
| Spiked Bat | 2 | Melee (heavy: bonus Max HP) | Damage 12 Max HP +8 | Damage 16 Max HP +10 | Damage 19 Max HP +13 | Damage 24 Max HP +16 | Damage 30 Max HP +20 | Damage 42 Max HP +28 |
| Machete | 3 | Melee (blade: bonus Stamina) | Damage 18 | Damage 23 | Damage 29 | Damage 36 | Damage 45 | Damage 63 |
| Fire Axe | 4 | Melee (axe: bonus Armor) | Damage 24 Armor 6 | Damage 31 Armor 8 | Damage 38 Armor 10 | Damage 48 Armor 12 | Damage 60 Armor 15 | Damage 84 Armor 21 |
| Tomahawk | 4 | Melee (blade: bonus Stamina) | Damage 24 | Damage 31 | Damage 38 | Damage 48 | Damage 60 | Damage 84 |
| Sledgehammer | 5 | Melee (heavy: bonus Max HP) | Damage 30 Max HP +20 | Damage 39 Max HP +26 | Damage 48 Max HP +32 | Damage 60 Max HP +40 | Damage 75 Max HP +50 | Damage 105 Max HP +70 |
| Combat Katana | 6 | Melee (blade: bonus Stamina) | Damage 36 | Damage 47 | Damage 58 | Damage 72 | Damage 90 | Damage 126 |
| Rail-Spike Maul | 6 | Melee (heavy: bonus Max HP) | Damage 36 Max HP +24 | Damage 47 Max HP +31 | Damage 58 Max HP +38 | Damage 72 Max HP +48 | Damage 90 Max HP +60 | Damage 126 Max HP +84 |
| Shock Maul | 7 | Melee (axe: bonus Armor) | Damage 42 Armor 11 | Damage 55 Armor 14 | Damage 67 Armor 17 | Damage 84 Armor 21 | Damage 105 Armor 26 | Damage 147 Armor 37 |
| Thermal Cleaver | 8 | Melee (axe: bonus Armor) | Damage 48 Armor 12 | Damage 62 Armor 16 | Damage 77 Armor 19 | Damage 96 Armor 24 | Damage 120 Armor 30 | Damage 168 Armor 42 |
| Vibro-Blade | 9 | Melee (blade: bonus Stamina) | Damage 54 | Damage 70 | Damage 86 | Damage 108 | Damage 135 | Damage 189 |
| Arc Reaper | 10 | Melee (axe: bonus Armor) | Damage 60 Armor 15 | Damage 78 Armor 20 | Damage 96 Armor 24 | Damage 120 Armor 30 | Damage 150 Armor 38 | Damage 210 Armor 53 |
Off-hand items
Off-hands add Armor and Max HP rather than damage. Shields scale with tier, and utility items such as the Flashlight, Stun Baton and Tactical Radio sit in the same progression.
| Item | Tier | Type | Common | Uncommon | Rare | Epic | Legendary | Godlike |
|---|---|---|---|---|---|---|---|---|
| Makeshift Shield | 1 | Off hand | Armor 5 Max HP +5 | Armor 7 Max HP +7 | Armor 8 Max HP +8 | Armor 10 Max HP +10 | Armor 13 Max HP +13 | Armor 18 Max HP +18 |
| Flashlight | 3 | Off hand | Armor 15 Max HP +15 | Armor 20 Max HP +20 | Armor 24 Max HP +24 | Armor 30 Max HP +30 | Armor 38 Max HP +38 | Armor 53 Max HP +53 |
| Stun Baton | 4 | Off hand | Armor 20 Max HP +20 | Armor 26 Max HP +26 | Armor 32 Max HP +32 | Armor 40 Max HP +40 | Armor 50 Max HP +50 | Armor 70 Max HP +70 |
| Energy Shield | 5 | Off hand | Armor 25 Max HP +25 | Armor 33 Max HP +33 | Armor 40 Max HP +40 | Armor 50 Max HP +50 | Armor 63 Max HP +63 | Armor 88 Max HP +88 |
| Tactical Radio | 6 | Off hand | Armor 30 Max HP +30 | Armor 39 Max HP +39 | Armor 48 Max HP +48 | Armor 60 Max HP +60 | Armor 75 Max HP +75 | Armor 105 Max HP +105 |
| Signal Jammer | 7 | Off hand | Armor 35 Max HP +35 | Armor 46 Max HP +46 | Armor 56 Max HP +56 | Armor 70 Max HP +70 | Armor 88 Max HP +88 | Armor 123 Max HP +123 |
| Advanced Shield | 8 | Off hand | Armor 40 Max HP +40 | Armor 52 Max HP +52 | Armor 64 Max HP +64 | Armor 80 Max HP +80 | Armor 100 Max HP +100 | Armor 140 Max HP +140 |
| Nano Barrier | 9 | Off hand | Armor 45 Max HP +45 | Armor 59 Max HP +59 | Armor 72 Max HP +72 | Armor 90 Max HP +90 | Armor 113 Max HP +113 | Armor 158 Max HP +158 |
| Aegis Core | 10 | Off hand | Armor 50 Max HP +50 | Armor 65 Max HP +65 | Armor 80 Max HP +80 | Armor 100 Max HP +100 | Armor 125 Max HP +125 | Armor 175 Max HP +175 |