DATABASE

Item database

Every weapon, armor piece, ring, trinket and backpack in Ashen Veil, with exact stats at every rarity and the drop rates that decide how often you will see them.

Last updated: October 12, 2026
ON THIS PAGE
  1. The 12 equipment slots
  2. Rarity and drop rates
  3. How item stats are calculated
  4. Browse the database

The 12 equipment slots

Every Operator wears twelve pieces of gear at once: headgear, chest, legs, boots, gloves, a main hand, an off hand, two trinkets, two rings and a backpack. Each slot adds something different to your build. Armor pieces raise your Armor and Max HP, weapons decide your damage, trinkets and rings add small specialist bonuses (stealth, hunting, scrap, fishing, luck or extra defence) and the backpack decides how much you can carry back from a run.

The database below lists 118 base items (14 of them melee weapons). Every base item can drop in six rarities, so the game has more than 708 distinct pieces of gear.

Rarity and drop rates

Rarity is a straight multiplier on every number an item carries. A Godlike item is worth 3.5 times the same item in Common. The table shows the multiplier and the chance for each rarity to drop from a normal fight and from a boss.

RarityStat multiplierNormal drop chanceBoss drop chance
COMMON×1.059.33%never (a boss always drops at least Rare)
UNCOMMON×1.329.67%never (a boss always drops at least Rare)
RARE×1.67.00%the remaining 55%
EPIC×2.02.50%33%
LEGENDARY×2.51.00%10%
GODLIKE×3.50.50%2%
Luck matters. Your Luck stat (from rings, trinkets and talents) boosts the chance of Rare, Epic, Legendary and Godlike drops by up to 2× at 100 Luck. Commons and Uncommons are never boosted, so Luck only ever improves the top of the table.

How item stats are calculated

Every item has a tier from 1 to 10 (rings and trinkets cycle through tiers 1 to 5). The tier comes from its place in the progression for its slot: a Scrap Helmet is tier 1, an Apex Crown is tier 10. The slot then turns tier into numbers:

All of this is then multiplied by the rarity multiplier above and rounded. The tables list the exact result for every rarity so you can compare before you commit a rare drop to your build.

Browse the database

WEAPONS AND OFF-HANDS

Firearms, 14 melee weapons, shields and utility off-hands, with damage and armor at every rarity.

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ARMOR

Headgear, chest, legs, boots and gloves from rags to Juggernaut-grade exo plating.

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TRINKETS, RINGS AND BACKPACKS

Specialist bonuses for stealth, hunting, scrap, luck and carrying more of the wasteland home.

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Looking for ways to use all this? Read the gear and rarity guide and the talent trees, which stack with your equipment.