DATABASE

Talent trees

Fifteen trees and 170 talents. Build a tank, a sniper, a medic, a hacker or something stranger, with every rank and requirement spelled out.

Last updated: October 12, 2026
ON THIS PAGE
  1. How talents work
  2. The 15 trees
  3. Hard caps

How talents work

Ashen Veil has no fixed classes. You earn 1 neural point per level (the level cap is 60, so roughly 59 points over a whole run) and spend them across 15 talent trees holding 170 talents. Mastering every talent in the game would cost 711 points, so you will only ever master a small slice of the trees and every build is a set of trade-offs.

TierUnlock requirement
Tier 10 points spent in the same tree
Tier 23 points spent in the same tree
Tier 37 points spent in the same tree
Tier 412 points spent in the same tree
Tier 518 points spent in the same tree
Tier 625 points spent in the same tree

The 15 trees

Pick a tree to see every talent in it, its ranks, its exact effect and what it needs. If you are new, start with Survivalist, Juggernaut or Drifter: all three are forgiving and pay off immediately.

๐Ÿ›ก๏ธ JUGGERNAUT

Tank. Take hits, shrug them off, hit back. 13 talents, 51 points to master.

OPEN →

๐ŸŽฏ REAPER

Ranged precision, crits and boss killing. 12 talents, 48 points to master.

OPEN →

๐Ÿงญ DRIFTER

Scavenging, travel, trade and leadership. 12 talents, 50 points to master.

OPEN →

๐Ÿ‘ป GHOST

Evasion, ambush and lethal finesse. 11 talents, 43 points to master.

OPEN →

โš•๏ธ MEDIC

Healing power, recovery and endurance. 11 talents, 44 points to master.

OPEN →

๐Ÿ”ง ENGINEER

Salvage, materials and tough gear. 11 talents, 51 points to master.

OPEN →

๐Ÿฐ WARDEN

Labor, walls, traps and raid defense. 11 talents, 45 points to master.

OPEN →

๐ŸŒฟ SURVIVALIST

Food, water and wasteland endurance. 12 talents, 50 points to master.

OPEN →

๐Ÿบ PACKLEADER

Companions, allies and loyalty. 11 talents, 47 points to master.

OPEN →

๐Ÿ”ซ GUNNER

Ammo discipline and sustained firepower. 12 talents, 54 points to master.

OPEN →

๐Ÿ’พ NETRUNNER

Tech data, turrets, traps and system hacks. 12 talents, 54 points to master.

OPEN →

๐Ÿช™ BROKER

Prices, scrip and black-market instincts. 10 talents, 42 points to master.

OPEN →

๐Ÿงช MUTAGEN

Toxic blood, vampiric healing and mutation. 11 talents, 47 points to master.

OPEN →

๐Ÿ“œ ARCHIVIST

Relics, lore and Dr. Maya's trust. 10 talents, 38 points to master.

OPEN →

๐Ÿช“ BERSERKER

Rage, bloodlust and brutal melee. 11 talents, 47 points to master.

OPEN →

Hard caps

Some bonuses are capped no matter how many talents, items and perks you stack, so you cannot break the game with a single stat. The ceilings are:

StatCap
Dodge chance60%
Damage reduction60%
Shop discount50%
Critical chance75%
Lifesteal30%
Chance not to use ammo75%
Weak-enemy surrender chance60%
Stamina refund60%
Bonus Action Pointsup to +2
Armor piercing80%
Regeneration per round10%
Poison per round15%
Damage reflection100%

The practical lesson: once you are near a cap, further points in that stat are wasted. Spread into a second tree instead. The talent build guide shows five complete builds that respect these caps.