The Engineer turns junk into advantage: more Scrap, Wood and Cloth from every find, extra Armor, a flat weapon damage bonus and a bigger carry limit.
Salvager
- +10% Scrap and Iron found
Lumberjack
- +10% Wood found
Weaver
- +10% Cloth found
Tinkerer
- +2 Weapon Damage
Reinforced Rig
- +3 Armor
Cache Finder
- +10% Ammo found
Prospector
- +8% Scrap and Iron found
- +2% resources from scavenging and fights
Plated Vest
- +25 Max HP
Heavy Machinery
- +20 KG Carry Weight
Master Craftsman
- +4% resources from scavenging and fights
Master Engineer
- +30% Scrap and Iron found
- +30% Wood found
- +30% Cloth found
- +10 Armor
The capstone
Master Engineer costs 3 points and gives: +30% Scrap and Iron found; +30% Wood found; +30% Cloth found; +10 Armor. To take it you need Prospector at rank 3, Master Craftsman at rank 3, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.
Pairs well with
Engineer works best alongside Warden and Broker. Warden turns your materials into defences, and Broker turns your surplus into Scrip.
See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.