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Gear and Rarity Guide

A Rare item of the right tier often beats a Legendary of the wrong one. Here is how to tell.

Last updated: October 12, 2026
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  1. Tier versus rarity
  2. Which slots to upgrade first
  3. Luck and drops
  4. Choosing a weapon
  5. What to keep

Tier versus rarity

Every item has two numbers: a tier (1 to 10, built into the item) and a rarity (Common to Godlike, which multiplies everything). The final stat is tier × slot factor × rarity multiplier. Rarity multipliers are: Common ×1.0, Uncommon ×1.3, Rare ×1.6, Epic ×2.0, Legendary ×2.5 and Godlike ×3.5.

That produces some surprising comparisons. A Rare tier-8 weapon (8 × 6 × 1.6 = 77 damage) beats a Legendary tier-5 weapon (5 × 6 × 2.5 = 75). An Epic tier-5 weapon (60) beats a Common tier-9 weapon (54). Always compare the final numbers in the item database instead of going by colour.

Shortcut: rarity multiplier × tier. Compare those two numbers, and the bigger product wins for any single stat.

Which slots to upgrade first

  1. Chest. It gives the most Armor and Max HP of any slot (tier × 4 and tier × 10), so a good chest piece pays off the longest.
  2. Main-hand weapon. Damage scales with tier, so the first firearm upgrade makes fights noticeably shorter.
  3. Headgear and legs. Both add survivability and are common drops.
  4. Backpack. More carry capacity means fewer wasted trips, each of which costs a part of the day.
  5. Boots and gloves. Gloves also add damage, so do not neglect them.
  6. Trinkets and rings. These specialise your build: stealth, hunting, scrap, luck. Choose them to match your talent build.

Luck and drops

About 59% of normal drops are Common and 30% Uncommon; only about 11% of drops are Rare or better. Epic is 2.5%, Legendary 1% and Godlike 0.5%. Bosses are far kinder: they always drop at least Rare and have a 33% chance of Epic, 10% of Legendary and 2% of Godlike.

Your Luck stat multiplies the chance of Rare and better drops by up to 2× at 100 Luck. Luck comes from the Two-Headed Coin, Cursed Rabbit's Foot, Neural Link and the signet rings. If you plan to farm bosses, equip them first.

Choosing a weapon

What to keep

Keep any piece that raises a stat you cannot get elsewhere (carry weight, stealth, luck), and keep one spare set for a different job, such as a light set for ambushes and a heavy set for bosses. A Common tier-1 item is always worse than anything you will have equipped by the end of the first week, so do not carry it around.

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