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TALENT TREE

🔫 Gunner tree

Ammo discipline and sustained firepower. Every talent, rank and requirement is listed below.

Last updated: October 12, 2026

The Gunner is about ammo discipline and sustained firepower: a chance not to spend ammo, higher ranged damage and extra critical chance.

12TALENTS
54POINTS TO MASTER
6TIERS
TIER 1 · UNLOCKS AT 0 POINTS IN THIS TREE

Conserve Ammo

5 RANKS · 1 POINT EACH
  • 4% chance not to use ammo
At max rank: 20% chance not to use ammo

Heavy Hitter

5 RANKS · 1 POINT EACH
  • +4% Ranged Damage
At max rank: +20% Ranged Damage

Deadly Aim

5 RANKS · 1 POINT EACH
  • +5% Headshot Chance
At max rank: +25% Headshot Chance
Requires: Heavy Hitter rank 1
TIER 2 · UNLOCKS AT 3 POINTS IN THIS TREE

Hollow Points

5 RANKS · 1 POINT EACH
  • +8% Critical Damage
At max rank: +40% Critical Damage
Requires: Heavy Hitter rank 2

Ammo Scrounger

5 RANKS · 1 POINT EACH
  • +10% Ammo found
At max rank: +50% Ammo found
Requires: Conserve Ammo rank 1

Sustained Fire

5 RANKS · 1 POINT EACH
  • +3% Damage
At max rank: +15% Damage
Requires: Heavy Hitter rank 2
TIER 3 · UNLOCKS AT 7 POINTS IN THIS TREE

Overpenetration

3 RANKS · 1 POINT EACH
  • Ignore 8% of enemy plating
At max rank: Ignore 24% of enemy plating
Requires: Hollow Points rank 2

Ammo Belt

5 RANKS · 1 POINT EACH
  • +5 KG Carry Weight
At max rank: +25 KG Carry Weight
Requires: Conserve Ammo rank 2

Reload Drill

3 RANKS · 1 POINT EACH
  • 5% chance not to use ammo
  • 3% of Stamina you spend is refunded
At max rank: 15% chance not to use ammo, 9% of Stamina you spend is refunded
Requires: Conserve Ammo rank 3
TIER 4 · UNLOCKS AT 12 POINTS IN THIS TREE

Suppression

5 RANKS · 1 POINT EACH
  • +3% Critical Chance
At max rank: +15% Critical Chance
Requires: Deadly Aim rank 3

Big Guns

5 RANKS · 1 POINT EACH
  • +3 Ranged Damage
At max rank: +15 Ranged Damage
Requires: Sustained Fire rank 3
TIER 6 · UNLOCKS AT 25 POINTS IN THIS TREE · CAPSTONE

Guns Blazing

1 RANK · 3 POINTS EACH
  • +20% Ranged Damage
  • 15% chance not to use ammo
At max rank: +20% Ranged Damage, 15% chance not to use ammo
Requires: Overpenetration rank 2, Big Guns rank 3

The capstone

Guns Blazing costs 3 points and gives: +20% Ranged Damage; 15% chance not to use ammo. To take it you need Overpenetration at rank 2, Big Guns at rank 3, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.

Pairs well with

Gunner works best alongside Reaper and Engineer. Reaper adds precision and boss damage, and Engineer increases the ammo you find.

See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.