The Juggernaut is the wall. Its early talents stack Max HP and a little melee damage, the middle of the tree adds flat Armor and percentage Damage Reduction, and the upper tiers add reflected damage and a last-stand bonus when you are close to death. Pick it if you want to stand at the front and let the fight come to you.
Iron Pump
- +20 Max HP
Thick Skull
- +2% Max HP
Brawler
- +4% Melee Damage
Mule Back
- +15 KG Carry Weight
Callused Hide
- +5 Armor
Bulwark
- 2% Damage Reduction
Natural Regeneration
- +10 Max HP
- +15 HP when you sleep
Stoneskin
- +3 Armor
Second Wind
- Regenerate 1% max HP each combat round
Retribution
- Reflect 5% of damage you take
Unbreakable
- +5% Damage Reduction below 35% HP
Titan's Heart
- +5% Max HP
Immovable Object
- 10% Damage Reduction
- +100 Max HP
- +5% Damage Reduction below 35% HP
The capstone
Immovable Object costs 3 points and gives: 10% Damage Reduction; +100 Max HP; +5% Damage Reduction below 35% HP. To take it you need Unbreakable at rank 3, Titan's Heart at rank 1, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.
Pairs well with
Juggernaut works best alongside Survivalist and Berserker. Survivalist adds Max HP and Damage Reduction on top of the wall you already are, and Berserker turns that durability into melee damage.
See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.