The Berserker gets stronger as it gets weaker: damage rises when your HP drops, kills heal you and critical hits hit like trucks. High risk, high reward.
Bloodlust
- 2% of damage dealt heals you
Rage
- +8% Damage while below 50% HP
Brutal Strikes
- +5% Melee Damage
Frenzy
- +3% Critical Chance
Pain Tolerance
- 1% Damage Reduction
War Cry
- 10% chance weak enemies surrender
Cleave
- +3% Damage
Bloody Mess
- +10% Critical Damage
Overkill
- +10% Damage to enemies below 30% HP
Last Stand
- +5% Damage Reduction below 35% HP
- +10% Damage while below 50% HP
Unstoppable
- +25% Damage while below 50% HP
- +15% Damage Reduction below 35% HP
- 5% of damage dealt heals you
- +100 Max HP
The capstone
Unstoppable costs 3 points and gives: +25% Damage while below 50% HP; +15% Damage Reduction below 35% HP; 5% of damage dealt heals you; +100 Max HP. To take it you need Bloody Mess at rank 3, Last Stand at rank 2, and 25 points spent in the tree. Plan your path backwards from the capstone: spend your early points on the talents it requires, then fill in the rest.
Pairs well with
Berserker works best alongside Mutagen and Juggernaut. Mutagen adds poison and lifesteal, and Juggernaut gives you the HP to survive at the edge.
See all trees on the talent overview, check the gear that supports this tree in the item database and read the five complete builds.